Lithosphere is a GPU driven terrain generator. It allows you to create and export material textures and heightmaps intended for use in realtime graphics applications.

All terrain algorithms are implemented as GLSL fragment shaders operating on floating point textures. This allows realtime modification of the terrain. A graph of nodes is evaluated in order to arrive at the terrain output.



Lithosphere requires a fast computer and graphics card to operate. It also requires specific opengl compatibility

Recommended system specs

Working with

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Lithosphere is licenced as AGPL version 3.0 or above.


Lithosphere is written by Florian Bösch (facebook, linkedin)