0.1.2 - Mon Mar 29 2010
- Ambient occlusion strength saved in scene file
- fixed the simplex noise shader to be glsl 1.20 compatible
0.1.1 - Fri Mar 26 2010
- graphics card compatibility checks at startup
- fake ambient occlusion for the terrain
- shader bugfixes
- atmospheric perspective
- small GUI speed improvement
- inversion and clamping for adjust nodes
0.1.0 - Wed Mar 17 2010
initial release